No, not like collector’s value. That stuff is all scarcity based anyway. That and the perceived value based on demand which is based on availability which is based on a willingness to resell… Ya know forget it. Not getting into that right now. Right now we are talking about how we rate and view games everyday. Not in the fancy “oh look at my website” kinda way, but in the let’s get unacceptably upset while hooting on Discord kinda way.

Ever play that game growing up? What game? I dunno I’ll toss something up there, it’s really not important. So you probably really like it. I won’t even completely write it off as nostalgia. I’ll grant you that if you lay off the “it was good for the time” argument. You probably like how different of an experience you had when you played it. That isn’t nostalgia, but it’s the first time you were exposed to it. If not, if you come to it later then some other average at best game probably already stole it’s thunder. That’s okay, but like maybe they cancel each other out. I’m not saying it’s a bad game, but I’m saying by the time I got to it that type of game was played out. So it will need to stand on it’s own in other ways. So what is the best way to approach the value of a game? How it was? How it is? Well both honestly.

For me it’s all about experience. Be it something new, something nostalgic, or the utter shock of a game failing on every level to be half the game they wanted it to be, but you can see it anyway. You can appreciate the heart and desire for sharing their thoughts. Like a bad movie where you can imagine the scene the director saw in his head. A smokey dusty nightclub with everyone fixated on a beautiful sultry lounge singer. Then you blink and you see your watching what is clearly three guys standing in a wedding reception watching a blond girl in a t-shirt sing to an unplugged mic. It doesn’t have to be fantastic, just earnest. The graphics don’t have to be the best, just they have to match the world they are in.

Take Stardew Valley, absolutely beautiful sprite art. Just the human characters feel stretched out, bland, and just well they hit that uncanny valley for me. It takes me out of the whole game honestly. Because I have seen human sprite art way better before. I mean sure I found some mods for the PC version to fix that. Doesn’t help me on the Switch though. This is a conversation I have had more times than I can count. I can say endless good things about Stardew. I can and have spent half and hour telling someone to buy that game. Then I bring up the character art.

That’s when the hooting starts. It’s fine they can enjoy what they like. Just those types of arguments are not only pointless they make the person on the receiving end like the game less. Before it was just the character sprites now it’s the fanbase around it as well. Because the experience is permanently stained with unchecked hooting. It’s different when someone explains why they disagree, but when they just say your wrong. Well forget that shit. I atleast expect an explanation as to why it’s not that big deal. Tell me why you like it, or how it fits. I guess if you are insistent on jumping into a conversation be prepared to join in on the discourse. Even if it means admitting games you don’t like are decent, or games you do like kinda suck. Be more open to the worth of the game aside from your specific experiences. You’ll learn more about why you dislike it. Honestly talking through my dislike of certain titles won me over to them in the end. I mean no way in hell I’d play them, but I can appreciate them. So you can feel free to disagree with me as much as you like. Infact join the Discord and have at it. Until next time let’s focus more on the experience. Explain how and why you like something not just that you do. I might not appreciate the same things as you, but I’m open to it if you take the time to show me.